Experience Points
As characters progress in life and overcome trials they gain mature into new degrees of power. This power is represented in Experience Points (EXP), which can be used to advance characters by purchasing Attribute Points (AP) or other enhancements.
Examples of 1-Experience accomplishments include:
- Overcoming an easy battle.
- Escaping from a difficult encounter or boss battle.
- Overcoming a non-combat challenge such as a trap.
- Succeeding in story-driving diplomatic negotiations or other major roleplay experiences.
Examples of 2-Experience accomplishments include:
- Overcoming an appropriately challenging combat encounter.
- Completing a primary task such as a session-long quest.
Examples of 3-Experience accomplishments include:
- Overcoming a very difficult encounter or boss battle.
- Completing a massive task such as saving a kingdom.
Leveling up
Characters can increase their Level by spending the Experience Points they have earned. Levels 2-5 require 18 experience points to purchase. This price increases to 27 experience points for Levels 6-10, 36 experience points for levels 11-15, and 45 experience points for levels 16-20.
Leveling up grants several bonuses:
- +1 to an Attribute of the Player's choice.
- +2 points to spend on Fighting Skills.
- +4 points to spend on Mundane Skills.
- Any abilities granted at that level from the character's Class.